Until now, the number of L1 client channels was set statically in the
configuration. This static configuration also assumed the same number of
cached and uncached channels per tile. As we plan to move towards
heterogenous multicore systems, this restriction should be removed.
This commit changes the generator so that number of channels per tile
can be independently set (using cde.Parameters.alterPartial).
The OuterMemorySystem will dynamically compute the number of cached and
uncached channels by summing the number of each kind of channel per core.
This ensures that assertion failures, which currently print a message to
the console but return a successful exit code, now will cause non-zero
exit code. This is meant to help automated tools like travis and
buildbot do a better job at catching assertions.
This impacts the various run-* targets in the simulation
directories.
Until recently, we were assuming that the data channel in AXI was always
right-justified. However, for narrow writes, the data must actually be
aligned within the byte lanes. This commit changes some of the
converters in order to fix this issue.
There was a bug in the L2 cache in which a merged get request was
causing the tracker to read the old data from the data array,
overwriting the updated data acquired from outer memory. Changed it so
that pending_reads is no longer set if the data in the buffer is already
valid.
There was a bug in the PortedTileLinkCrossbar. The new GrantFromSrc and
FinishToDst types used client_id for routing to managers. This caused
bits to get cut off, which meant the Finish messages could not be routed
correctly. Changed to use manager_id instead.