...instead of on the master side of the system bus.
People inheriting from HasTileMasterPort might need to add
`masterNode := tileBus.node` to their Tile child class.
- Put correctness responsibility on Frontend, not IBuf, for improved
separation of concerns. Frontend must detect case that the BTB
predicts a taken branch in the middle of an instruction.
- Pass BTB information down pipeline unconditionally, fixing case that
screws up the branch history when the BTB misses and the instruction
is misaligned.
- Remove jumpInFrontend option; it's now unconditional.
- Default to one-bit counters in the BHT. For tiny BHTs like these, it's
more resource efficient to have a larger index space than to have
hysteresis.
Require and/or force vaddrBits to be bigger than paddrBits so there's
room to zero-extend a physical address by 1 bit, so that when the virtual
address is sign-extended, the sign is zero.
FlipRendering { implicit p => ... } now changes the render direction of edges.
diplomatic NodeImps can specify a default render flip using the new 'render' method.
Previously, the requirement for PAddrBits only checked to be equal or greater than the bundle bits. Changing it to check for these to match exactly as for cases when the PAddrBits greater than address bits we could run into scenarios which cause possible address wrap around issues.
If the first one is killed for some unrelated reason (e.g. write port
hazard), the second one will still issue to the div-sqrt unit. While
it will itself later be killed, the fact that the later instruction
acquires a resource needed by the former instruction leads to deadlock.
This reverts commit b64b87ad07.
The crossings already have buffering in those places where it was
appropriate. Adding more does not help flow through paths.