A lot of utility code was just being imported willy-nilly from one
package to another. This moves the common code into util to make things
more sensible. The code moved were
* The AsyncQueue and AsyncDecoupledCrossing from junctions.
* All of the code in rocket's util.scala
* The BlackBox asynchronous reset registers from uncore.tilelink2
* The implicit definitions from uncore.util
They fit in the same part of the address space as DRAM would be, and
are coherent (because they are not cacheable).
They are currently limited to single cores without DRAM. We intend
to lift both restrictions, probably when we add support for
heterogeneous tiles.