Fix a nasty replay bug
If a mispredicted branch was followed by an instruction dependent on a load that missed in the cache, the mispredicted path would be executed rather than the correct path. Fail. Example broken code: lw x2, 0(x2) # cache miss beq x3, x0, somewhere # mispredicted branch move x4, x2 # wrong-path instruction dependent on load miss
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@ -345,6 +345,7 @@ class rocketCtrl extends Component
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val ex_reg_xcpt_fpu = Reg(resetVal = Bool(false));
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val ex_reg_xcpt_syscall = Reg(resetVal = Bool(false));
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val ex_reg_replay = Reg(resetVal = Bool(false));
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val ex_reg_lu_bypass = Reg(resetVal = Bool(false));
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val mem_reg_inst_di = Reg(resetVal = Bool(false));
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val mem_reg_inst_ei = Reg(resetVal = Bool(false));
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@ -404,6 +405,7 @@ class rocketCtrl extends Component
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ex_reg_xcpt_fpu <== Bool(false);
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ex_reg_xcpt_syscall <== Bool(false);
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ex_reg_replay <== Bool(false);
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ex_reg_lu_bypass <== Bool(false);
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}
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otherwise {
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ex_reg_br_type <== id_br_type;
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@ -423,6 +425,7 @@ class rocketCtrl extends Component
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ex_reg_xcpt_fpu <== Bool(false);
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ex_reg_xcpt_syscall <== id_syscall.toBool;
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ex_reg_replay <== id_reg_replay;
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ex_reg_lu_bypass <== io.dpath.mem_lu_bypass;
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}
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ex_reg_mem_cmd <== id_mem_cmd;
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ex_reg_mem_type <== id_mem_type;
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@ -567,7 +570,7 @@ class rocketCtrl extends Component
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// replay execute stage PC when the D$ is blocked, when the D$ misses,
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// for privileged instructions, and for fence.i instructions
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val replay_ex = dcache_miss && Reg(io.dpath.mem_lu_bypass) || mem_reg_privileged || mem_reg_flush_inst ||
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val replay_ex = dcache_miss && ex_reg_lu_bypass || mem_reg_privileged || mem_reg_flush_inst ||
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ex_reg_replay || ex_reg_mem_val && !(io.dmem.req_rdy && io.dtlb_rdy)
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val kill_ex = take_pc_wb || replay_ex
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