add in vackq interface
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c13524ad3a
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@ -161,7 +161,8 @@ class rocketProc extends Component
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ctrl.io.vec_iface.vcmdq_ready := vu.io.vec_cmdq.ready
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ctrl.io.vec_iface.vximm1q_ready := vu.io.vec_ximm1q.ready
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ctrl.io.vec_iface.vximm2q_ready := vu.io.vec_ximm2q.ready
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vu.io.vec_ackq.ready := Bool(true)
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ctrl.io.vec_iface.vackq_valid := vu.io.vec_ackq.valid
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vu.io.vec_ackq.ready := ctrl.io.vec_iface.vackq_ready
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// hooking up vector memory interface
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ctrl.io.ext_mem.req_val := vu.io.dmem_req.valid
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@ -580,7 +580,18 @@ class rocketCtrl extends Component
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val vec = new rocketCtrlVec()
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io.vec_dpath <> vec.io.dpath
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io.vec_iface <> vec.io.iface
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io.vec_iface.vcmdq_valid := vec.io.iface.vcmdq_valid
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io.vec_iface.vximm1q_valid := vec.io.iface.vximm1q_valid
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io.vec_iface.vximm2q_valid := vec.io.iface.vximm2q_valid
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vec.io.iface.vcmdq_ready := io.vec_iface.vcmdq_ready
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vec.io.iface.vximm1q_ready := io.vec_iface.vximm1q_ready
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vec.io.iface.vximm2q_ready := io.vec_iface.vximm2q_ready
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// FIXME
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// use io.vec_iface.vackq_valid
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io.vec_iface.vackq_ready := Bool(true)
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vec_replay = vec.io.replay
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vec.io.sr_ev := io.dpath.status(SR_EV)
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@ -24,6 +24,8 @@ class ioCtrlVecInterface extends Bundle
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val vximm1q_ready = Bool(INPUT)
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val vximm2q_valid = Bool(OUTPUT)
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val vximm2q_ready = Bool(INPUT)
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val vackq_valid = Bool(INPUT)
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val vackq_ready = Bool(OUTPUT)
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}
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class ioCtrlVec extends Bundle
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