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rocket: reverse input edge for better output

This commit is contained in:
Wesley W. Terpstra 2017-04-14 16:53:40 -07:00
parent ae8fd0c60f
commit 2f22fca615
1 changed files with 3 additions and 3 deletions

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@ -160,7 +160,7 @@ class SyncRocketTile(rtp: RocketTileParams, hartid: Int)(implicit p: Parameters)
val masterNode = TLOutputNode()
masterNode :=* rocket.masterNode
val slaveNode = TLInputNode()
val slaveNode = new TLInputNode() { override def reverse = true }
rocket.slaveNode :*= slaveNode
val intNode = IntInputNode()
@ -194,7 +194,7 @@ class AsyncRocketTile(rtp: RocketTileParams, hartid: Int)(implicit p: Parameters
source.node :=* rocket.masterNode
masterNode :=* source.node
val slaveNode = TLAsyncInputNode()
val slaveNode = new TLAsyncInputNode() { override def reverse = true }
val sink = LazyModule(new TLAsyncCrossingSink)
rocket.slaveNode :*= sink.node
sink.node :*= slaveNode
@ -226,7 +226,7 @@ class RationalRocketTile(rtp: RocketTileParams, hartid: Int)(implicit p: Paramet
source.node :=* rocket.masterNode
masterNode :=* source.node
val slaveNode = TLRationalInputNode()
val slaveNode = new TLRationalInputNode() { override def reverse = true }
val sink = LazyModule(new TLRationalCrossingSink(util.SlowToFast))
rocket.slaveNode :*= sink.node
sink.node :*= slaveNode