Toy emulator written in C
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Koopman TOY CPU Interpreter

This is a CPU interpreter, based on the specification of Phil Koopmans paper: "Microcoded Versus Hard-wired Control".
For more details, have a look at /doc.

Build

The project can be built by using make.

Usage

Pass the RAM content to the machine via a text file.
The program call is: toy_cpu SOURCE.toy
The following is the specification for a 16 BIT machine word. With it, you can create the RAM content.
(Do not forget: this is a pure John von Neumann architecture, data and program in the same memory)

OP_Code 0 (0000b):	   STORE<12 BIT ADDRESS>
OP_Code 1 (0001b):	   LOAD	<12 BIT ADDRESS>
OP_Code 2 (0010b):	   JMPZ	<12 BIT ADDRESS>
OP_Code 3 (0011b):	   ADD	<12 BIT ADDRESS>
OP_Code 4 (0100b):	   SUB	<12 BIT ADDRESS>
OP_Code 5 (0101b):	   OR	<12 BIT ADDRESS>
OP_Code 6 (0110b):	   AND	<12 BIT ADDRESS>
OP_Code 7 (0111b):	   XOR	<12 BIT ADDRESS>
OP_Code 8 (1000b):	   NOT	<12 BIT undefined>
OP_Code 9 (1001b):	   INC	<12 BIT undefined>
OP_Code 10 (1010b):	   DEC	<12 BIT undefined>
OP_Code 11 (1011b):	   ZERO	<12 BIT undefined>
OP_Code 12 (1100b):	   NOP	<12 BIT undefined>
OP_Code 13 (1101b):	   NOP	<12 BIT undefined>
OP_Code 14 (1110b):	   NOP	<12 BIT undefined>
OP_Code 15 (1111b):	   NOP	<12 BIT undefined>



BIT |15 14 13 12|11 10 9 8 7 6 5 4 3 2 1 0|
	---------------------------------------
	|  OP-CODE  |		ADDRESS	          |
	---------------------------------------

This machine has the following registers:

  • 16 BIT Instruction Register (4 BIT OP, 12 BIT Adr)
  • 16 BIT Accumulator
  • 12 BIT Program Counter

Example: 0001000000001010 on RAM position 0
0001 means: LOAD the content of ADDRESS 000000001010 into the ACCU

Licence

This program by Michael Krause is licenced under the terms of the GPLv3.