This usually shouldn't be used in Tiles that are meant to be P&R'd once and multiply instantiated, as their RTL would no longer be homogeneous. However, it is useful for conditionalizing RTL generation for heterogeneous tiles.
This usually shouldn't be used in Tiles that are meant to be P&R'd once and multiply instantiated, as their RTL would no longer be homogeneous. However, it is useful for conditionalizing RTL generation for heterogeneous tiles.