This removes the mostly obsolete 'numIn/Out' range restrictions on nodes.
It also makes it possible to connect optional crossbars that disappear.
val x = TLXbar()
x := master
slave := x
val y = TLXbar()
x :=* y // only connect y if it gets used
This will create crossbar x, but crossbar y will disappear.
This makes it possible to treat chained composition associatively.
x := y :=? z :=* a ...
It also makes it easy to chain multiple optional adapters:
node :=? (Seq(a, b) ++ c ++ d)
FlipRendering { implicit p => ... } now changes the render direction of edges.
diplomatic NodeImps can specify a default render flip using the new 'render' method.
We used to place Monitors at the point of the ':='.
This was problematic because the clock domain might be wrong.
Thus, we needed to shove Monitors a lot.
Furthermore, now that we have cross-module ':=', you might not even
have access to the wires at the point where ':=' is invoked.
* coreplex collapse: peripherals now in coreplex
* coreplex: better factoring of TLBusWrapper attachement points
* diplomacy: allow monitorless :*= and :=*
* rocket: don't connect monitors to tile tim slave ports
* rename chip package to system
* coreplex: only sbus has a splitter
* TLFragmenter: Continuing my spot battles on requires without explanatory strings
* pbus: toFixedWidthSingleBeatSlave
* tilelink: more verbose requires
* use the new system package for regression
* sbus: add more explicit FIFO attachment points
* delete leftover top-level utils
* cleanup ResetVector and RTC
This makes it possible for the bundles to have different widths.
Previously, we had to widen all the bundles passing through a node
to the widest of all the possibilities. This would mean that if
you had two source[] fields, they end up the same.