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emulator: No reason not to emit waveforms during reset

This commit is contained in:
Megan Wachs 2017-12-01 17:07:28 -08:00
parent 024cd52c44
commit 9df3604007
1 changed files with 13 additions and 2 deletions

View File

@ -177,15 +177,26 @@ done_processing:
signal(SIGTERM, handle_sigterm);
bool dump;
// reset for several cycles to handle pipelined reset
for (int i = 0; i < 10; i++) {
tile->reset = 1;
tile->clock = 0;
tile->eval();
#if VM_TRACE
dump = tfp && trace_count >= start;
if (dump)
tfp->dump(static_cast<vluint64_t>(trace_count * 2));
#endif
tile->clock = 1;
tile->eval();
tile->reset = 0;
#if VM_TRACE
if (dump)
tfp->dump(static_cast<vluint64_t>(trace_count * 2 + 1));
#endif
trace_count ++;
}
tile->reset = 0;
done_reset = true;
while (!dtm->done() && !jtag->done() &&
@ -193,7 +204,7 @@ done_processing:
tile->clock = 0;
tile->eval();
#if VM_TRACE
bool dump = tfp && trace_count >= start;
dump = tfp && trace_count >= start;
if (dump)
tfp->dump(static_cast<vluint64_t>(trace_count * 2));
#endif