tilelink: fix error fragmentation from multibeat to multibeat (#1082)
Unfortunately, dLast is not actually correct for AccessAckData. dFragnum is 0 for all the subbeats in the multibeat=>multibeat case.
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@ -156,7 +156,7 @@ class TLFragmenter(val minSize: Int, val maxSize: Int, val alwaysMin: Boolean =
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val dToggle = RegInit(Bool(false))
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val dFragnum = out.d.bits.source(fragmentBits-1, 0)
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val dFirst = acknum === UInt(0)
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val dLast = dFragnum === UInt(0)
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val dLast = dFragnum === UInt(0) // only for AccessAck (!Data)
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val dsizeOH = UIntToOH (out.d.bits.size, log2Ceil(maxDownSize)+1)
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val dsizeOH1 = UIntToOH1(out.d.bits.size, log2Up(maxDownSize))
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val dHasData = edgeOut.hasData(out.d.bits)
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@ -188,9 +188,9 @@ class TLFragmenter(val minSize: Int, val maxSize: Int, val alwaysMin: Boolean =
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// The specification requires that error transition LOW=>HIGH only once per burst.
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// Since we fragmented a big burst into mulitple little bursts, we need to OR them.
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val r_error = RegInit(Bool(false))
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val d_error = r_error || out.d.bits.error
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when (out.d.fire()) { r_error := !dLast && d_error }
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val r_error = Reg(Bool())
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val d_error = (!dFirst && r_error) || out.d.bits.error
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when (out.d.fire()) { r_error := d_error }
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in.d.bits.error := d_error
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if (earlyAck) {
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