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Dynamically compute number of L1 client channels

Until now, the number of L1 client channels was set statically in the
configuration. This static configuration also assumed the same number of
cached and uncached channels per tile. As we plan to move towards
heterogenous multicore systems, this restriction should be removed.

This commit changes the generator so that number of channels per tile
can be independently set (using cde.Parameters.alterPartial).
The OuterMemorySystem will dynamically compute the number of cached and
uncached channels by summing the number of each kind of channel per core.
This commit is contained in:
Howard Mao
2016-06-13 16:24:01 -07:00
parent 4a8e6c773a
commit 82169e971e
9 changed files with 155 additions and 87 deletions

View File

@ -43,6 +43,8 @@ env:
- CONFIG=NastiConverterTestConfig CHISEL_VERSION=3
- CONFIG=UnitTestConfig CHISEL_VERSION=3
- CONFIG=SplitL2MetadataTestConfig CHISEL_VERSION=3
- CONFIG=ComparatorConfig CHISEL_VERSION=3
- CONFIG=ComparatorL2Config CHISEL_VERSION=3
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