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Optimize a hazard check critical path

This commit is contained in:
Andrew Waterman 2017-08-02 11:49:43 -07:00
parent 2eb239d03f
commit 7d2dd3769f

View File

@ -528,7 +528,12 @@ class Rocket(implicit p: Parameters) extends CoreModule()(p)
val sboard = new Scoreboard(32, true)
sboard.clear(ll_wen, ll_waddr)
val id_sboard_hazard = checkHazards(hazard_targets, rd => sboard.read(rd) && !(ll_wen && ll_waddr === rd))
def id_sboard_clear_bypass(r: UInt) = {
// ll_waddr arrives late when D$ has ECC, so reshuffle the hazard check
if (tileParams.dcache.get.dataECC.isInstanceOf[IdentityCode]) ll_wen && ll_waddr === r
else div.io.resp.fire() && div.io.resp.bits.tag === r || dmem_resp_replay && dmem_resp_xpu && dmem_resp_waddr === r
}
val id_sboard_hazard = checkHazards(hazard_targets, rd => sboard.read(rd) && !id_sboard_clear_bypass(rd))
sboard.set(wb_set_sboard && wb_wen, wb_waddr)
// stall for RAW/WAW hazards on CSRs, loads, AMOs, and mul/div in execute stage.