Timeout cycles now defined in toplevel Makefrag in order to allow for easier alteration when debugging.
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2
Makefrag
2
Makefrag
@ -1,4 +1,6 @@
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# Makefile snippet used by emulator/vlsi/fpga backends
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asm_timeout_cycles = 10000000
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bmark_timeout_cycles = 100000000
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MODEL := Top
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CXX := g++
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@ -60,8 +60,6 @@ test:
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# Run assembly tests and benchmarks
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#--------------------------------------------------------------------
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MAX_CYCLES=30000000
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%.hex:
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$(MAKE) -C $(dir $@) $(notdir $@)
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@ -84,15 +82,15 @@ output:
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mkdir -p $@
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output/%.run: output/%.hex emulator
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./emulator +dramsim +max-cycles=$(MAX_CYCLES) +loadmem=$< none 2> /dev/null 2> $@ && [ $$PIPESTATUS -eq 0 ]
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./emulator +dramsim +max-cycles=$(bmark_timeout_cycles) +loadmem=$< none 2> /dev/null 2> $@ && [ $$PIPESTATUS -eq 0 ]
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output/%.out: output/%.hex emulator
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./emulator +dramsim +max-cycles=$(MAX_CYCLES) +verbose +coremap-random +loadmem=$< none $(disasm) $@ && [ $$PIPESTATUS -eq 0 ]
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./emulator +dramsim +max-cycles=$(bmark_timeout_cycles) +verbose +coremap-random +loadmem=$< none $(disasm) $@ && [ $$PIPESTATUS -eq 0 ]
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output/%.vpd: output/%.hex emulator-debug
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rm -rf $@.vcd && mkfifo $@.vcd
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vcd2vpd $@.vcd $@ > /dev/null &
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./emulator-debug +dramsim +max-cycles=$(MAX_CYCLES) +verbose -v$@.vcd +coremap-random +loadmem=$< none $(disasm) $(patsubst %.vpd,%.out,$@) && [ $$PIPESTATUS -eq 0 ]
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./emulator-debug +dramsim +max-cycles=$(bmark_timeout_cycles) +verbose -v$@.vcd +coremap-random +loadmem=$< none $(disasm) $(patsubst %.vpd,%.out,$@) && [ $$PIPESTATUS -eq 0 ]
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run-asm-tests: $(addprefix output/, $(addsuffix .out, $(asm_p_tests) $(asm_v_tests)))
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@echo; perl -ne 'print " [$$1] $$ARGV \t$$2\n" if /\*{3}(.{8})\*{3}(.*)/' $^; echo;
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