tilelink2: improve round robin arbiter QoR
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5994714970
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1f531b1593
@ -13,12 +13,12 @@ object TLArbiter
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val lowestIndexFirst: Policy = (width, valids, select) => ~(leftOR(valids) << 1)(width-1, 0)
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val roundRobin: Policy = (width, valids, select) => {
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val roundRobin: Policy = (width, valids, select) => if (width == 1) UInt(1, width=1) else {
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val valid = valids(width-1, 0)
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assert (valid === valids)
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val mask = RegInit(~UInt(0, width=width))
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val filter = Cat(valid & ~mask, valid)
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val unready = (rightOR(filter, width*2) >> 1) | (mask << width) // last right shift unneeded
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val unready = (rightOR(filter, width*2, width) >> 1) | (mask << width)
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val readys = ~((unready >> width) & unready(width-1, 0))
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when (select && valid.orR) {
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mask := leftOR(readys & valid, width)
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@ -5,6 +5,7 @@ package uncore
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import Chisel._
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import diplomacy._
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import util._
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import scala.math.min
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package object tilelink2
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{
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@ -19,18 +20,20 @@ package object tilelink2
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def UIntToOH1(x: UInt, width: Int) = ~(SInt(-1, width=width).asUInt << x)(width-1, 0)
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def trailingZeros(x: Int) = if (x > 0) Some(log2Ceil(x & -x)) else None
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// Fill 1s from low bits to high bits
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def leftOR(x: UInt): UInt = leftOR(x, x.getWidth)
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def leftOR(x: UInt, w: Integer): UInt = {
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def leftOR(x: UInt): UInt = leftOR(x, x.getWidth, x.getWidth)
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def leftOR(x: UInt, width: Integer, cap: Integer = 999999): UInt = {
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val stop = min(width, cap)
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def helper(s: Int, x: UInt): UInt =
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if (s >= w) x else helper(s+s, x | (x << s)(w-1,0))
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helper(1, x)(w-1, 0)
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if (s >= stop) x else helper(s+s, x | (x << s)(width-1,0))
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helper(1, x)(width-1, 0)
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}
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// Fill 1s form high bits to low bits
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def rightOR(x: UInt): UInt = rightOR(x, x.getWidth)
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def rightOR(x: UInt, w: Integer): UInt = {
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def rightOR(x: UInt): UInt = rightOR(x, x.getWidth, x.getWidth)
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def rightOR(x: UInt, width: Integer, cap: Integer = 999999): UInt = {
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val stop = min(width, cap)
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def helper(s: Int, x: UInt): UInt =
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if (s >= w) x else helper(s+s, x | (x >> s))
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helper(1, x)(w-1, 0)
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if (s >= stop) x else helper(s+s, x | (x >> s))
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helper(1, x)(width-1, 0)
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}
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// This gets used everywhere, so make the smallest circuit possible ...
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// Given an address and size, create a mask of beatBytes size
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