add vec->ctrl fences
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@ -253,8 +253,8 @@ class rocketCtrl extends Component
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VFMVV-> List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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FENCE_L_V-> List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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FENCE_G_V-> List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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FENCE_L_CV->List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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FENCE_G_CV->List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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FENCE_L_CV->List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,Y),
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FENCE_G_CV->List(VEC_Y,Y,BR_N, REN_N,REN_N,A2_X, DW_X, FN_X, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_X, REN_N,WEN_N,I_X, SYNC_N,N,N,N,Y),
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VLD-> List(VEC_Y,Y,BR_N, REN_N,REN_Y,A2_ZERO, DW_XPR,FN_ADD, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_ALU,REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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VLW-> List(VEC_Y,Y,BR_N, REN_N,REN_Y,A2_ZERO, DW_XPR,FN_ADD, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_ALU,REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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VLWU-> List(VEC_Y,Y,BR_N, REN_N,REN_Y,A2_ZERO, DW_XPR,FN_ADD, M_N,M_X, MT_X, N,MUL_X, N,DIV_X, WEN_N,WA_X, WB_ALU,REN_N,WEN_N,I_X, SYNC_N,N,N,N,N),
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@ -573,7 +573,7 @@ class rocketCtrl extends Component
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}
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var vec_replay = Bool(false)
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var vec_cpfence = Bool(false)
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if (HAVE_VEC)
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{
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// vector control
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@ -588,12 +588,16 @@ class rocketCtrl extends Component
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vec.io.iface.vximm1q_ready := io.vec_iface.vximm1q_ready
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vec.io.iface.vximm2q_ready := io.vec_iface.vximm2q_ready
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// FIXME
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// use io.vec_iface.vackq_valid
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io.vec_iface.vackq_ready := Bool(true)
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vec_replay = vec.io.replay
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vec_cpfence = Reg(resetVal = Bool(false))
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when (vec.io.cpfence) {
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vec_cpfence := Bool(true)
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}
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when (io.vec_iface.vackq_valid || wb_reg_exception) {
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vec_cpfence := Bool(false)
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}
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io.vec_iface.vackq_ready := Bool(true)
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vec.io.sr_ev := io.dpath.status(SR_EV)
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}
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@ -749,6 +753,7 @@ class rocketCtrl extends Component
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id_mem_val.toBool && !(io.dmem.req_rdy && io.dtlb_rdy) ||
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id_vec_val.toBool && !(io.vec_iface.vcmdq_ready && io.vec_iface.vximm1q_ready && io.vec_iface.vximm2q_ready) || // being conservative
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((id_sync === SYNC_D) || (id_sync === SYNC_I)) && !io.dmem.req_rdy ||
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vec_cpfence ||
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id_console_out_val && !io.console.rdy
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);
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val ctrl_stallf = ctrl_stalld;
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@ -34,6 +34,7 @@ class ioCtrlVec extends Bundle
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val iface = new ioCtrlVecInterface()
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val sr_ev = Bool(INPUT)
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val replay = Bool(OUTPUT)
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val cpfence = Bool(OUTPUT)
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}
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class rocketCtrlVec extends Component
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@ -46,52 +47,53 @@ class rocketCtrlVec extends Component
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// | vcmdq
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// wen | | vximm1q
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// val vcmd vimm | fn | | | vximm2q
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// | | | | | | | | |
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List(N,VCMD_X, VIMM_X, N,VEC_X ,N,N,N,N),Array(
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VVCFGIVL-> List(Y,VCMD_I, VIMM_VLEN,Y,VEC_CFG,N,Y,Y,N),
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VSETVL-> List(Y,VCMD_I, VIMM_VLEN,Y,VEC_VL ,N,Y,Y,N),
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VF-> List(Y,VCMD_I, VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VMVV-> List(Y,VCMD_TX,VIMM_X, N,VEC_X ,Y,Y,N,N),
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VMSV-> List(Y,VCMD_TX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VFMVV-> List(Y,VCMD_TF,VIMM_X, N,VEC_X ,Y,Y,N,N),
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FENCE_L_V-> List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N),
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FENCE_G_V-> List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N),
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FENCE_L_CV->List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N),
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FENCE_G_CV->List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N),
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VLD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLWU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLHU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLBU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VSD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VSW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VSH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VSB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VFLD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VFLW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VFSD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VFSW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N),
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VLSTD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VLSTW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VLSTWU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VLSTH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VLSTHU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VLSTB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VLSTBU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VSSTD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VSSTW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VSSTH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VSSTB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VFLSTD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VFLSTW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VFSSTD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y),
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VFSSTW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y)
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// | | | | | | | | | cpfence
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// | | | | | | | | | |
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List(N,VCMD_X, VIMM_X, N,VEC_X ,N,N,N,N,N),Array(
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VVCFGIVL-> List(Y,VCMD_I, VIMM_VLEN,Y,VEC_CFG,N,Y,Y,N,N),
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VSETVL-> List(Y,VCMD_I, VIMM_VLEN,Y,VEC_VL ,N,Y,Y,N,N),
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VF-> List(Y,VCMD_I, VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VMVV-> List(Y,VCMD_TX,VIMM_X, N,VEC_X ,Y,Y,N,N,N),
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VMSV-> List(Y,VCMD_TX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VFMVV-> List(Y,VCMD_TF,VIMM_X, N,VEC_X ,Y,Y,N,N,N),
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FENCE_L_V-> List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N,N),
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FENCE_G_V-> List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N,N),
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FENCE_L_CV->List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N,Y),
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FENCE_G_CV->List(Y,VCMD_F, VIMM_X, N,VEC_X ,N,Y,N,N,Y),
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VLD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLWU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLHU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLBU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VSD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VSW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VSH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VSB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VFLD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VFLW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VFSD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VFSW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,N,N),
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VLSTD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VLSTW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VLSTWU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VLSTH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VLSTHU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VLSTB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VLSTBU-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VSSTD-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VSSTW-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VSSTH-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VSSTB-> List(Y,VCMD_MX,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VFLSTD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VFLSTW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VFSSTD-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N),
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VFSSTW-> List(Y,VCMD_MF,VIMM_ALU, N,VEC_X ,Y,Y,Y,Y,N)
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))
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val wb_vec_val :: wb_sel_vcmd :: wb_sel_vimm :: wb_vec_wen :: wb_vec_fn :: wb_vec_appvlmask :: veccs0 = veccs
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val wb_vec_cmdq_enq :: wb_vec_ximm1q_enq :: wb_vec_ximm2q_enq :: Nil = veccs0
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val wb_vec_cmdq_enq :: wb_vec_ximm1q_enq :: wb_vec_ximm2q_enq :: wb_vec_cpfence :: Nil = veccs0
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val valid_common = io.dpath.valid && io.sr_ev && wb_vec_val.toBool && !(wb_vec_appvlmask.toBool && io.dpath.appvl0)
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@ -113,4 +115,5 @@ class rocketCtrlVec extends Component
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wb_vec_ximm1q_enq && !io.iface.vximm1q_ready ||
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wb_vec_ximm2q_enq && !io.iface.vximm2q_ready
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)
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io.cpfence := valid_common && wb_vec_cpfence && !io.replay
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}
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