tilelink2: use byte-aligned addressing
This makes it possible to fully validate user input in a monitor. We will override the lower bits with constant 0s in the TL connect.
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@ -272,16 +272,39 @@ case class TLEdgeParameters(
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val maxTransfer = max(client.maxTransfer, manager.maxTransfer)
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val maxLgSize = log2Up(maxTransfer)
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// Sanity check the link...
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require (maxTransfer >= manager.beatBytes)
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val bundle = TLBundleParameters(
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addressBits = log2Up(manager.maxAddress + 1) - log2Up(manager.beatBytes),
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addressBits = log2Up(manager.maxAddress + 1),
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dataBits = manager.beatBytes * 8,
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sourceBits = log2Up(client.endSourceId),
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sinkBits = log2Up(manager.endSinkId),
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sizeBits = log2Up(maxLgSize+1))
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def addressMask(lgSize: UInt) = Vec.tabulate(maxLgSize) { UInt(_) < lgSize } .toBits.asUInt
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def isAligned(address: UInt, lgSize: UInt) = (address & addressMask(lgSize)) === UInt(0)
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def isAligned(address: UInt, lgSize: UInt) =
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if (maxLgSize == 0) Bool(true) else {
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val mask = Vec.tabulate(maxLgSize) { UInt(_) < lgSize }
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address & mask.toBits.asUInt === UInt(0)
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}
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// !!! wrong:
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def fullMask(address: UInt, lgSize: UInt) = UInt(0)
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// This gets used everywhere, so make the smallest circuit possible ...
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def fullMask(address: UInt, lgSize: UInt) = {
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val lgBytes = log2Ceil(manager.beatBytes)
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def helper(i: Int): Seq[(Bool, Bool)] = {
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if (i == 0) {
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Seq((lgSize >= UInt(lgBytes), Bool(true)))
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} else {
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val sub = helper(i-1)
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val size = lgSize === UInt(lgBytes - i)
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Seq.tabulate (1 << i) { j =>
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val (sub_acc, sub_eq) = sub(j/2)
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val eq = sub_eq && address(lgBytes - i) === Bool(j % 2 == 1)
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val acc = sub_acc || (size && eq)
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(acc, eq)
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}
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}
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}
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Vec(helper(lgBytes).map(_._1)).toBits.asUInt
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}
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}
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