tilelink2: add some bundle introspection to scaffold the xbar
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@ -31,7 +31,11 @@ case class IdRange(start: Int, end: Int)
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// contains => overlaps (because empty is forbidden)
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def contains(x: Int) = start <= x && x < end
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def contains(x: UInt) = UInt(start) <= x && x < UInt(end) // !!! special-case =
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def contains(x: UInt) =
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if (start+1 == end) { UInt(start) === x }
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else if (((end-1) & ~start) == end-start-1)
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{ ((UInt(start) ^ x) & ~UInt(end-start-1)) === UInt(0) }
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else { UInt(start) <= x && x < UInt(end) }
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def shift(x: Int) = IdRange(start+x, end+x)
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}
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@ -49,7 +53,10 @@ case class TransferSizes(min: Int, max: Int)
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def none = min == 0
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def contains(x: Int) = isPow2(x) && min <= x && x <= max
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def containsLg(x: Int) = contains(1 << x)
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def containsLg(x: UInt) = if (none) Bool(false) else { UInt(log2Ceil(min)) <= x && x <= UInt(log2Ceil(max)) } // !!! special-case =
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def containsLg(x: UInt) =
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if (none) Bool(false)
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else if (min == max) { UInt(log2Ceil(min)) === x }
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else { UInt(log2Ceil(min)) <= x && x <= UInt(log2Ceil(max)) }
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def contains(x: TransferSizes) = x.none || (min <= x.min && x.max <= max)
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@ -299,32 +306,4 @@ case class TLEdgeParameters(
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sourceBits = log2Up(client.endSourceId),
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sinkBits = log2Up(manager.endSinkId),
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sizeBits = log2Up(maxLgSize+1))
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def isAligned(address: UInt, lgSize: UInt) =
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if (maxLgSize == 0) Bool(true) else {
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val mask = Vec.tabulate(maxLgSize) { UInt(_) < lgSize }
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(address & mask.toBits.asUInt) === UInt(0)
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}
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// This gets used everywhere, so make the smallest circuit possible ...
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def fullMask(address: UInt, lgSize: UInt) = {
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val lgBytes = log2Ceil(manager.beatBytes)
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def helper(i: Int): Seq[(Bool, Bool)] = {
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if (i == 0) {
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Seq((lgSize >= UInt(lgBytes), Bool(true)))
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} else {
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val sub = helper(i-1)
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val size = lgSize === UInt(lgBytes - i)
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val bit = address(lgBytes - i)
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val nbit = !bit
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Seq.tabulate (1 << i) { j =>
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val (sub_acc, sub_eq) = sub(j/2)
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val eq = sub_eq && (if (j % 2 == 1) bit else nbit)
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val acc = sub_acc || (size && eq)
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(acc, eq)
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}
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}
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}
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Vec(helper(lgBytes).map(_._1)).toBits.asUInt
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}
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}
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