#include "color_hsv.h" void interpolateLinearly(hsv_t start, hsv_t end, size_t steps, hsv_t *colors) { if( steps == 1 ) { colors[0] = start; return; } for( size_t i = 0; i < steps; i++ ) { hsv_t tmp; tmp.hue = (uint16_t)((int16_t)start.hue + ((int16_t)end.hue - (int16_t)start.hue) * (int16_t)i / ((int16_t)steps-1)); tmp.sat = (uint8_t)((int16_t)start.sat + ((int16_t)end.sat - (int16_t)start.sat) * (int16_t)i / ((int16_t)steps-1)); tmp.val = (uint8_t)((int16_t)start.val + ((int16_t)end.val - (int16_t)start.val) * (int16_t)i / ((int16_t)steps-1)); colors[i] = tmp; } } void hsv2rgbList(hsv_t* hsv, rgb_t* rgb, size_t count) { for(size_t i = 0; i < count; ++i) { rgb[i] = hsv2rgb(&hsv[i]); } } rgb_t hsv2rgb(hsv_t* hsv) { rgb_t res; if(hsv->sat == 0) { res.r = res.g = res.b = hsv->val; } else { float hue = (float) (hsv->hue<360?hsv->hue:hsv->hue-360); float val = ((float) hsv->val ) / 100.0; float sat = ((float) hsv->sat ) / 100.0; uint8_t h = hue / 60; float f = ( hue / 60 ) - h; uint8_t p = RGB_MAX * ( val * ( 1 - sat )); uint8_t q = RGB_MAX * ( val * ( 1 - sat * f )); uint8_t t = RGB_MAX * ( val * ( 1 - sat * ( 1 - f ))); switch(h) { case 0: case 6: res.r = hsv->val; res.g = t; res.b = p; break; case 1: res.r = q; res.g = hsv->val; res.b = p; break; case 2: res.r = p; res.g = hsv->val; res.b = t; break; case 3: res.r = p; res.g = q; res.b = hsv->val; break; case 4: res.r = t; res.g = p; res.b = hsv->val; break; case 5: res.r = hsv->hue; res.g = p; res.b = q; break; } } return res; } hsv_t makeHSV(uint16_t hue, uint8_t sat, uint8_t val) { hsv_t tmp; tmp.hue = hue; tmp.sat = sat; tmp.val = val; return tmp; }