tinyfinger/code/button.h

65 lines
2.0 KiB
C++

#include "debounce.h"
enum class ButtonEvent : uint8_t {
NoEvent,
Press,
LongPress,
DoublePress,
};
// template wird komplett wegoptimiert (wie #define)
template<uint16_t LONGPRESS_TIMEOUT, uint16_t DOUBLEPRESS_TIMEOUT>
class Button {
public:
enum class State : uint8_t {
Idle,
Pressed,
LongPressed,
Released,
};
ButtonEvent event(RawButtonEvent result) {
switch(state) {
case State::Idle :
if(result == RawButtonEvent::Pressed) {
state = State::Pressed;
counter = millis();
}
break;
case State::Pressed :
if(result == RawButtonEvent::Released) {
state = State::Released;
counter = millis();
} else if((uint16_t) millis() - counter >= LONGPRESS_TIMEOUT) {
state = State::LongPressed;
return ButtonEvent::LongPress;
}
break;
case State::Released :
if(result == RawButtonEvent::Pressed) {
state= State::Idle;
return ButtonEvent::DoublePress;
} else if((uint16_t) millis() - counter >= DOUBLEPRESS_TIMEOUT) {
state = State::Idle;
return ButtonEvent::Press;
}
break;
case State::LongPressed :
if(result == RawButtonEvent::Released) {
state = State::Idle;
} else {
return ButtonEvent::LongPress;
}
break;
}
return ButtonEvent::NoEvent;
}
private:
State state = State::Idle;
uint16_t counter = 0;
};