Use the state machines to control the finger
Fixes uint16_t comparisons with millis(), removes DoublePressed state in button.h.
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39fc93059d
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5c74902502
@ -1,78 +1,61 @@
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#include "debounce.h"
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template<uint16_t SLEEP_TIMEOUT, uint16_t LONGPRESS_TIMEOUT, uint16_t DOUBLEPRESS_TIMEOUT>
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class Button {
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using DResult = Debounce<0>::Result;
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public:
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enum class State : uint8_t {
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Sleep,
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Idle,
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Pressed,
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LongPressed,
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Released,
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DoublePressed,
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};
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enum class Result : uint8_t {
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enum class ButtonEvent : uint8_t {
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NoEvent,
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Press,
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LongPress,
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DoublePress,
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};
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// template wird komplett wegoptimiert (wie #define)
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template<uint16_t LONGPRESS_TIMEOUT, uint16_t DOUBLEPRESS_TIMEOUT>
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class Button {
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public:
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enum class State : uint8_t {
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Idle,
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Pressed,
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LongPressed,
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Released,
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};
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Result event(DResult result) {
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ButtonEvent event(RawButtonEvent result) {
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switch(state) {
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case State::Sleep :
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state = State::Idle;
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counter = millis();
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break;
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case State::Idle :
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if(result == DResult::Pressed) {
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if(result == RawButtonEvent::Pressed) {
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state = State::Pressed;
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counter = millis();
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} else if(millis() - counter >= SLEEP_TIMEOUT) {
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state = State::Sleep;
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// Activate Hardware sleep
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}
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break;
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case State::Pressed :
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if(result == DResult::Released) {
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if(result == RawButtonEvent::Released) {
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state = State::Released;
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counter = millis();
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} else if(millis() - counter >= LONGPRESS_TIMEOUT) {
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} else if((uint16_t) millis() - counter >= LONGPRESS_TIMEOUT) {
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state = State::LongPressed;
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return Result::LongPress;
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return ButtonEvent::LongPress;
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}
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break;
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case State::Released :
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if(result == DResult::Pressed) {
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state = State::DoublePressed;
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} else if(millis() - counter >= DOUBLEPRESS_TIMEOUT) {
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if(result == RawButtonEvent::Pressed) {
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state= State::Idle;
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return ButtonEvent::DoublePress;
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} else if((uint16_t) millis() - counter >= DOUBLEPRESS_TIMEOUT) {
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state = State::Idle;
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counter = millis();
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return Result::Press;
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return ButtonEvent::Press;
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}
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break;
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case State::LongPressed :
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if(result == DResult::Released) {
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if(result == RawButtonEvent::Released) {
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state = State::Idle;
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counter = millis();
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} else {
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return Result::LongPress;
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}
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break;
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case State::DoublePressed :
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if(result == DResult::Released) {
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state = State::Idle;
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counter = millis();
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return Result::DoublePress;
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return ButtonEvent::LongPress;
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}
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break;
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}
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return Result::NoEvent;
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return ButtonEvent::NoEvent;
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}
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private:
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@ -17,6 +17,11 @@ std::uniform_int_distribution<uint8_t> distribution(1,16);
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SegmentDisplay<4, 2, 0> display;
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using MainButton = Button<150, 150>;
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Debounce<20> debounce;
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MainButton button;
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#define NUM_SLOWDOWN 12
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const uint16_t PROGMEM SLOWDOWN[NUM_SLOWDOWN] = {
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35, 32,
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@ -37,19 +42,66 @@ void setup() {
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display.write();
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}
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enum class State : uint8_t {
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Idle,
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Menu,
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Counting,
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Slowing
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};
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auto state = State::Idle;
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uint16_t timeout;
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void loop() {
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if(digitalRead(PIN1)) {
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rng();
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return;
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bool buttonPressed = !digitalRead(PIN1);
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auto event = button.event(debounce.event(buttonPressed));
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switch(state) {
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case State::Idle:
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if(event == ButtonEvent::Press) {
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state = State::Slowing;
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} else if(event == ButtonEvent::LongPress) {
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state = State::Counting;
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timeout = millis();
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} else if(event == ButtonEvent::DoublePress) {
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state = State::Menu;
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}
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break;
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case State::Menu:
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// TODO
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state = State::Idle;
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break;
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case State::Counting:
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if(event == ButtonEvent::LongPress) {
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// stay in this state
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if((uint16_t) millis() - timeout >= 32) {
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displayNextNumber();
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timeout = millis();
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}
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} else {
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state = State::Slowing;
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}
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break;
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case State::Slowing:
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slowdown();
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state = State::Idle;
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break;
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}
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}
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uint8_t num;
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static uint8_t currentNumber;
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void displayNextNumber() {
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currentNumber = distribution(rng);
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display.set(currentNumber);
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display.write();
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}
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void slowdown() {
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for(size_t i = 0; i < NUM_SLOWDOWN; i += 2) {
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for(size_t j = 0; j < pgm_read_word_near(SLOWDOWN + i); ++j) {
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num = distribution(rng);
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display.set(num);
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display.write();
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displayNextNumber();
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delay(pgm_read_word_near(SLOWDOWN + i + 1));
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}
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}
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@ -58,7 +110,7 @@ void loop() {
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display.setOff();
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display.write();
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delay(250);
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display.set(num);
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display.set(currentNumber);
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display.write();
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delay(250);
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}
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@ -1,9 +1,15 @@
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#ifndef _DEBOUNCE_H_
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#define _DEBOUNCE_H_
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template<uint8_t DEBOUNCE_PRESSED, uint8_t DEBOUNCE_UNPRESSED = DEBOUNCE_PRESSED>
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class Debounce {
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enum class RawButtonEvent : uint8_t {
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NoEvent,
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Pressed,
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Released,
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};
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template<uint16_t DEBOUNCE_PRESSED, uint16_t DEBOUNCE_UNPRESSED = DEBOUNCE_PRESSED>
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class Debounce {
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public:
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enum class State : uint8_t {
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Unpressed,
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@ -12,23 +18,18 @@ class Debounce {
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PressedDebounced,
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};
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enum class Result : uint8_t {
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NoEvent,
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Pressed,
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Released,
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};
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Result event(bool pressed) {
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RawButtonEvent event(bool pressed) {
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switch(state) {
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case State::Unpressed :
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if(pressed) {
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state = State::PressedDebounced;
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counter = millis();
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return Result::Pressed;
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return RawButtonEvent::Pressed;
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}
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break;
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case State::PressedDebounced :
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if(millis() - counter > DEBOUNCE_PRESSED) {
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if((uint16_t) millis() - counter > DEBOUNCE_PRESSED) {
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state = State::Pressed;
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}
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break;
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@ -36,22 +37,22 @@ class Debounce {
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if(!pressed) {
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state = State::UnpressedDebounced;
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counter = millis();
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return Result::Released;
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return RawButtonEvent::Released;
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}
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break;
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case State::UnpressedDebounced :
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if(millis() - counter > DEBOUNCE_UNPRESSED) {
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if((uint16_t) millis() - counter > DEBOUNCE_UNPRESSED) {
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state = State::Unpressed;
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}
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break;
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}
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return Result::NoEvent;
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return RawButtonEvent::NoEvent;
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}
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private:
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State state = State::Unpressed;
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uint8_t counter = 0;
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uint16_t counter = 0;
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};
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#endif
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