tinyfinger/code/debounce.h

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#ifndef _DEBOUNCE_H_
#define _DEBOUNCE_H_
enum class RawButtonEvent : uint8_t {
NoEvent,
Pressed,
Released,
};
template<uint16_t DEBOUNCE_PRESSED, uint16_t DEBOUNCE_UNPRESSED = DEBOUNCE_PRESSED>
class Debounce {
public:
enum class State : uint8_t {
Unpressed,
UnpressedDebounced,
Pressed,
PressedDebounced,
};
RawButtonEvent event(bool pressed) {
switch(state) {
case State::Unpressed :
if(pressed) {
state = State::PressedDebounced;
counter = millis();
return RawButtonEvent::Pressed;
}
break;
case State::PressedDebounced :
if((uint16_t) millis() - counter > DEBOUNCE_PRESSED) {
state = State::Pressed;
}
break;
case State::Pressed :
if(!pressed) {
state = State::UnpressedDebounced;
counter = millis();
return RawButtonEvent::Released;
}
break;
case State::UnpressedDebounced :
if((uint16_t) millis() - counter > DEBOUNCE_UNPRESSED) {
state = State::Unpressed;
}
break;
}
return RawButtonEvent::NoEvent;
}
private:
State state = State::Unpressed;
uint16_t counter = 0;
};
#endif